ZombieHorde

ZombieHorde 0.6.23

Fixed NPC turrets targeting zombies
Fixed zombie breathing noises not playing for players who aren't near the zombies when they spawn
Forgot to assign ZombieBrain and ZombieNavigator (defaulted to custom scientist brain and nav from ChaosNPC so horde controllers weren't being updated), definitely fixes dormant issue, see if its any better with behaviour?
Fixed 'Drop inventory on death instead of random loot'
Fixed 'Can target other NPCs'
Added config option 'Can target other NPCs that attack zombies'
Fixed possible NRE when spawning members if ChaosNPC doesn't like the spawn point, which in turns halts the spawn queue when the plugin loads, leading to less than the desired number of hordes
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This update is for the coming Rust update!

The plugin now uses the ChaosNPC extension (formerly CustomNPC plugin)


Fixed for Rust update
Added murderer breathing and death sound effects
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Added ability for zombies to swim, with config option to toggle (default is on) https://gyazo.com/e64f53ab00044eb3341f24de01312beb
Prevent spawning in water
Added chat command '/horde createspawn <opt:membercount> <opt:distance> <opt:profile>' to create and save custom horde spawn points
Increase bounds multiplier by current speed to mitigate anti-hack
Added min/max condition config options to loot tables
Compare agent destination instead of navigator destination when determining if target is unreachable to throw grenades
Set effective range for projectile weapons that are set to 1 by default (not setup by FP for NPC use)

Added config option "Monument Spawn Options/Custom" where you can create a spawn order for a position specified in the config. These act like monument spawn orders and take priority over random horde spawns
JSON:
"Custom": [
      {
        "Location": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        },
        "Enable spawns at this monument": false,
        "Distance that this horde can roam from their initial spawn point": -1.0,
        "Maximum amount of members in this horde": 3,
        "Horde profile": ""
      },
      {
        "Location": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        },
        "Enable spawns at this monument": false,
        "Distance that this horde can roam from their initial spawn point": -1.0,
        "Maximum amount of members in this horde": 3,
        "Horde profile": ""
      }
    ]
Fixed NRE when despawning hordes
Fixed for the coming Rust update
Fixed local roam distance
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Reactions: TeeJayAwreka
Added config option "Can be targeted by animals"
Don't call corpse hook so AL ignores it