ZombieHorde

ZombieHorde 0.6.23

Fixed inventory not being cleared when using custom kits
Spawn NPC's/Horde's gradually to minimise server load on plugin startup
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Improved merge logic - hordes that are partially merged into another have a 3 minute cooldown before they can attempt merge again. This prevents hordes from merging and continually switching members back and forth which forces them to travel the same path

Improved horde destinations - prevent the game from setting the horde destination 10 times a second (which in turn prevents horde members calculating a new navmesh path every time it has changed) and only set a new destination when the previous one has been reached

Allowed hordes to become dormant - dormant hordes do not run any horde management

Hordes no longer target players in the safe zone

Fixed hordes exceeding the member limit when killing a player
Added Vanish support
Added SpawnsDatabase and RandomSpawns support
Added config option to select spawn system
Added config option to toggle whether zombies should target animals
Added config option to toggle whether zombies can be targeted by turrets (auto, fire, flame, guntrap, helicopter)

Fixed Argument is out of range error when trying to merge hordes
Force members to spawn on the navmesh or not at all
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