ZombieHorde

ZombieHorde 0.6.23

Fixed rock check blocking most spawn points
Possibly stop rock spawns?
Should stop NPCs spawning in stupid places... maybe?
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Reactions: MalS
Added permission zombiehorde.ignore to make the NPC's ignore players
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Reactions: MalS and RUKANAN
Additional null checks in OnNpcPlayerTarget
Fixed info command showing 1 horde when there are none
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Reactions: MalS
Added config option for murderer speed modifier. Use at your own risk, AI behaviour gets weird when increasing their speed. I recommend using a small value like 0.5 or less
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Reactions: michiel marcelis
Ignore spawn limits when creating hordes manually with commands
Additional null checks when creating a horde member
Added 3 options for loot dropped on death - Default which is the default loot spawns, Random which is randomly selected from a list of items you specify in the config, or Kit which drops the kit applied to that zombie with the amount and condition of each item randomised.
Additional checks for a null NavMeshAgent
Added support for local roaming applied to all auto-spawned hordes
Added support for monument spawned hordes with separate local roaming options (this takes priority over random spawned hordes)
Added distance arguments to commands to manually spawn a horde that can only roam locally
Added additional error messages when trying to find a spawn point. If there is a error it will choose a Rust default spawn point
Random destinations will use RandomSpawns if you have it, otherwise it will find a random point around the edge of the island
Added error message if you try to give a NPC a kit without a item in the first slot of the belt
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Reactions: MalS