New AI design;
- Zombies are more aggressive
- Zombies can mount vehicles if player is trying to escape (optional)
- Zombies will be extra aggressive with bean cans if target player is out of range
- Zombies will be extra aggressive with bean cans if target player runs and hides in a base (optional)
- Zombies can be diverted from a target hiding in a base if a easier target comes along
- Players can potentially divert zombies to target another player by leading a horde past them, providing they themselves aren't within attack range
Added config option "Continue to target players who hide in buildings"
Added config option "Throwable explosive building damage multiplier"
Added config option "Don't apply the building damage multiplier if the target is not the owner or authed on the TC"
Added config option "Melee weapon building damage multiplier"
Added config option "Zombies can mount vehicles if target player mounts it"