ZombieHorde

ZombieHorde 0.6.23

Added config option "Disable NPC dormant system" which defaults to true
Horde think and member think are in rate limited update queues (0.5ms per frame)
Member think and HTN tick are done at the same time
Removed Vanish hook call and just check if the target has limitedNetworking
Refactor
Remove zombies from Rusts NPC dormant system
Reworked the entire horde movement system
Removed RandomSpawn integration and default Rust player spawn points for zombies, replaced with a Random spawn option
Increased horde update rate
Catch a bunch of conditions that can cause zombies to get stuck
Added chat command /horde tpto <number> to teleport to a horde
Changes to NPC check. See if that works?
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Reactions: DaMarkson
Changed warehouse spawn offset
The config has changed. Your previous settings for health and speed will revert to default

Exposed more member options
Code:
"Vitals": {
          "Health": 200.0
        },
        "Movement": {
          "Movement speed (running)": 6.2,
          "Movement speed (walking)": 3.1,
          "Turn speed": 120.0,
          "Duck speed": 1.5,
          "Acceleration": 12.0
        },
        "Sensory": {
          "Vision range": 40.0,
          "Hearing range": 20.0,
          "Field of view": 220.0
        },
Added config option "Can target NPCs from HumanNPC"
Fixed health reverting to default when taking damage if health is higher than the default value
Added config option "Can be targeted by turrets set to peacekeeper mode", which requires the "Can be targeted by turrets" set to true
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Reactions: Ateo and NGxDTV
Catch kills of zombies that bypass the normal death routine and remove those npcs from their respective horde manager
Changed horde spawns so only the initial spawn point is checked for validity, and all new horde members are spawned on top of existing horde members. Those combined should hopefully be enough to stop members spawning in rocks
Kill horde member that enter safe zones, drop corpse only containing their clothing
Spawn new members inside other members so if they are in a building new members wont spawn under it
Fixed NRE when whole horde is destroyed when walking under water