ZombieHorde

ZombieHorde 0.6.23

Added config option "Kill NPCs that are under water"
Added config options to only allow spawns in a certain time period (disabled by default)
Added config option to slowly despawn hordes out of the time period

JavaScript:
"Timed Spawn Options": {
    "Only allows spawns during the set time period": false,
    "Despawn hordes outside of the set time period": true,
    "Start time (0.0 - 24.0)": 18.0,
    "End time (0.0 - 24.0)": 6.0
  },
Fixed for Rust update
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Reactions: Bumfuzzler
Don't destroy horde managers if member spawning fails, just re-queue it for another respawn in a different location
Added additional options to /horde chat and console command;
/horde hordecount <number> - Set the maximum number of hordes
/horde membercount <number> - Set the maximum number of members per horde

Added console command "hordeinfo" which can only be run via rcon or another plugin and prints the current horde and member count to chat
Added chat command "/hordeinfo" which players can run themselves
Added additional options to /horde chat and console command;
/horde hordecount <number> - Set the maximum number of hordes
/horde membercounut <number> - Set the maximum number of members per horde

Added console command "hordeinfo" which can only be run via rcon or another plugin and prints the current horde and member count to chat
Added chat command "/hordeinfo" which players can run themselves
More checks to try and find the EvaluateTarget issue
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Reactions: Korona
Adjusted supermarket spawn point
Expanded allowed spawn conditions (also fixes launch spawns) and verified all monument spawn points are valid and working
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Reactions: Tino and VinylFresh
Check for improperly destroyed targets when doing a target update
Added support for weapon attachments (see overview)
Added automatic NPC light toggling (weapon lights, head lamps, etc)
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Reactions: jaysrips
Possible solution for EnemyPlayerInRangeComparer ArgumentException?