Fixed typo in OITC initialization
Added UI current player name when spectating
Show round timer and scoreboard when spectating
Added team selection when joining event (if applicable)
Added team selection to death screen
Added players team name to menu scoreboard
Show in event view if class selector is available
Added description field to event view
Added chat command /leave
Fixed typo in GunGame weapon set command /aggset
Fixed a bug where if you join a event as a spectator (mid round on events that dont allow mid round joining) you would end up spectating yourself
Update spectate targets if the player a spectator is spectating leaves the event
If the last non-spectating player leaves the event and there are spectating joiners waiting to player, respawn the spectators and start the event
Fixed a bug that could stop events from starting when a new player joins
Ensure round number is reset when new event starts
Added a message to players if they are placed in spectate mode when joining a event (ex. player joining mid round in NPCSurvival)
Added a message to event players when a new player joins if the event is waiting for more players to start
This version is not compatible with events created in the prior release! Create a back up of your old config and data files before updating, and delete them from your server before loading the new plugins
Due to the significant differences in this version events created prior to this version will need to be recreated. Some commands have changed and all the configuration files are different. For more information see the plugin overview
Prevent looting containers in certain events
Fixed being able to loot corpses/bags when youre not supposed to be able to
Disable weapon/tool pickup in OITC and Gungame
Fixed TeamSurvival calculating scores backwards
Don't count team kills towards score in TDM
Event teleporters check event permissions before teleporting players, if they don't have the permission send them a message
Added config options for automatic health regeneration (disabled by default)
JavaScript:
"Automatic Health Restore Options": {
"Enable automatic health restoration": false,
"Start restoring if no damage taken for x seconds": 5.0,
"Amount of health to restore every second": 2.5
}