Arena

Arena 2.1.1

Fixed admins restricted to lobby area when forced lobby is enabled
Fixed players respawning in the lobby not receiving kits
(NPCSurvival) Fixed for Rust update
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(Arena) TruePVE bypass
(OITC) Fix stacking shots by killing with secondary weapon
Allow damage to entities deployed by event players
(OITC) Fixed weapon damage

(ArenaUI) Validate kit items when generating class selector. If the kit is invalid show a error message

(Arena) Added config option "Force all respawns to be in the lobby". This requires a lobby spawn file to be set in the config.
This will only allow players to respawn in the lobby. The death screen will show the lobby as the only bag/bed option. The respawn button will also respawn players in to the lobby.
Only enable this is you are running a event server with no normal gameplay

(Arena) Added config option "Keep players in the lobby zone". This requires a lobby spawn file and zone ID to be set in the config.
When a player leaves the lobby zone they will be teleported back to the lobby.
Only enable this is you are running a event server with no normal gameplay

(Arena) Replaced a missing function for compatibility for RotatingPickups

(Arena) Changed access modifiers on some API methods
(OITC) Fixed weapon damage

(ArenaUI) Validate kit items when generating class selector. If the kit is invalid show a error message

(Arena) Added config option "Force all respawns to be in the lobby". This requires a lobby spawn file to be set in the config.
This will only allow players to respawn in the lobby. The death screen will show the lobby as the only bag/bed option. The respawn button will also respawn players in to the lobby.
Only enable this is you are running a event server with no normal gameplay

(Arena) Added config option "Keep players in the lobby zone". This requires a lobby spawn file and zone ID to be set in the config.
When a player leaves the lobby zone they will be teleported back to the lobby.
Only enable this is you are running a event server with no normal gameplay

(Arena) Replaced a missing function for compatibility for RotatingPickups
(OITC) Fixed weapon damage

(ArenaUI) Validate kit items when generating class selector. If the kit is invalid show a error message

(Arena) Added config option "Force all respawns to be in the lobby". This requires a lobby spawn file to be set in the config.
This will only allow players to respawn in the lobby. The death screen will show the lobby as the only bag/bed option. The respawn button will also respawn players in to the lobby.
Only enable this is you are running a event server with no normal gameplay

(Arena) Added config option "Keep players in the lobby zone". This requires a lobby spawn file and zone ID to be set in the config.
When a player leaves the lobby zone they will be teleported back to the lobby.
Only enable this is you are running a event server with no normal gameplay
(OITC) Fixed primary weapon being given as secondary weapon
(ArenaUI) Ensure player is dead before sending respawn button to client
(ArenaUI)Add outline to win UI message so its easier to see
(Arena) Ensure all player statistics are reset at the start of each round (which could lead to incorrect winner calculation in some events)
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(Arena) Fixed potential for NRE in Arena.TeleportPlayer
(Arena) Fixed spectating players bodies sometimes becoming visible to event players
(Arena) Joining players in spectate mode will join the event at the end of the round (if applicable) instead of the start of the next round
(ArenaUI) Fixed spectate text outline being same color as the text
(GunGame) Fixed ArgumentOutOfRangeException in WeaponSet.CreateItem
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Added help text to bottom of screen when in event
Added config option to change the leave command
Don't show the scoreboard to new players if the round has not started
Update Rust team when changing teams (if enabled)
Re-balance teams between each round as well as the start of the event
Remove score limit field from Infected as it should be time based
Various Infected game logic changes
Fixed a issue where the respawn button can persist through the end of a round if you are the last player to die
Force a scoreboard update at the start of each round instead of waiting for the next score increment
Kill any non-event entity that attacks a event player (animals, random scientists, etc)
Clean up event entities between rounds (dropped items, corpses, dropped player inventories, player deployed objects, etc)
Add NPC corpses to clean up list
Prevent NPC corpses dropping empty loot bags when corpse is destroyed
Automatically set event zone eject flag to true when event starts and false when it ends to keep non-event players out of the event zone
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Reactions: bish lover 69