Event teleporters check event permissions before teleporting players, if they don't have the permission send them a message
Added config options for automatic health regeneration (disabled by default)
JavaScript:
"Automatic Health Restore Options": {
"Enable automatic health restoration": false,
"Start restoring if no damage taken for x seconds": 5.0,
"Amount of health to restore every second": 2.5
}
Disable /lobby usage if player is in a event
Changed event teleporter to cancel action if the player is in a event, instead of destroying the player and recreating them for the new event
Added command /leave to leave a event
Added config option "Disable events after a match has been played (event name, seconds to disable)" which when a event is added to this it will be temporarily disabled for the specified amount of time once the event has concluded (more info on the overview)
Changed a few things around in event menu regarding current event status to make it look nicer
Fixed event player -> regular player damage regression
NPCs forget target when they have been killed and target someone else in NPC Survival
Added permission "arena.blacklisted" which will prevent players from accessing the arena menu
Add minimum required players to current player count in event info
Added config option "Broadcast to chat when players are waiting in a event for more players"
Minor refactor of some duplicate code in ArenaEvents
Guesstimation for Gungame issue? (unable to reproduce and test solutions right now)
Added support to setup teleporter triggers that teleport players in to a event when they walk into them.
See overview for more information (Arena Teleporters)