Heli Signals

Heli Signals 1.2.26

Fixed: Version number, sorry.
Fixed: Heli damage to player buildings not working correctly in some cases
  • Fixed: 'NullReferenceException: Object reference not set to an instance of an object error' after plugin reload
  • Fixed: 'NullReferenceException: Object reference not set to an instance of an object error' on using buy command
  • Fixed: Rewards not being issued correctly in certain cases
Fixed for 5th Dec Rust update.
- Added: Check during plugin load for duplicate skin ID & profile permission/shortname
- Fixed: "Failed to run a 11.00 timer" error after heli dies in certain cases
- Fixed: KeyNotFoundException error during "ProcessRewards"
Fixed: Hook conflict with PreventLooting
Fixed: "ArgumentNullException: Value cannot be null. Parameter name: key" error.
Fixed: Wave heli signals still sending further helis after retire command used
- Fixed: Entity is NULL but is still in saveList spam
- Fixed: Failed to execute OnFrame callback error when throwing Heli Signals
- Fixed: Players getting rewards if heli retires
- Fixed: NullReferenceException error when signal thrown while using custom map with custom monuments
- Added: Support for Better NPC to enable/disable crate guards
- Fixed: Buy command not working using ServerRewards or Economics
- Fixed: Heli going into never ending Strafe loop
- Added: Config option to specify minimum time bweteen strafe attacks
- Added: Config option to specify Terrain Pushback force (increase if helis glitch under map)
- Added: Config option to specify Obstacle Pushback force (increase it helis glitch through structures)
  • Fixed: Custom item name being incorrectly assigned causing stacking conflicts
  • Fixed: Active helicopter number reported for some players incorrectly
  • Fixed: Rewards not being processed if heli is destroyed mid air without death spiral
  • Added: Config option to penalize players rewards who do majority damage with controlled auto turrets
  • Added: Config option for Heli to target player controlled auto turrets with optional cooldown option
  • Added: Player controlled turret damage added to damage report
  • Updated: Code efficiency improvements