Heli Signals

Heli Signals 1.2.19

- Fixed: Buy command not working using ServerRewards or Economics
- Fixed: Heli going into never ending Strafe loop
- Added: Config option to specify minimum time bweteen strafe attacks
- Added: Config option to specify Terrain Pushback force (increase if helis glitch under map)
- Added: Config option to specify Obstacle Pushback force (increase it helis glitch through structures)
  • Fixed: Custom item name being incorrectly assigned causing stacking conflicts
  • Fixed: Active helicopter number reported for some players incorrectly
  • Fixed: Rewards not being processed if heli is destroyed mid air without death spiral
  • Added: Config option to penalize players rewards who do majority damage with controlled auto turrets
  • Added: Config option for Heli to target player controlled auto turrets with optional cooldown option
  • Added: Player controlled turret damage added to damage report
  • Updated: Code efficiency improvements
  • Fixed: OnHelicopterStrafeEnter error console spam
  • Fixed: Helis exploding mid air when both rotors are destroyed under certain conditions
  • Added: Option to disable monument crash for helis (NOTE: Sets a server convar)
- Fixed: For May 2nd Rust Update
Fixed: Heli spawning under terrain under certain conditions (causing 'Infinity or NaN' error spam)
Added: Config option: "Height of heli when it spawns (increase if it spawns under/in terrain)"
- Fixed: OrbitStrafe chance setting not working correctly
- Fixed: OrbitStrafe rockets not hitting the correct position
- Fixed: MapScaleDistance config option now spawns helis the distance from the player, not map center
- Fixed: Rewards not being issued in some cases unless the heli was hit while crashing
- Fixed: Retire command not working in some cases
- Changed: Retire command is now less spammy in chat (better if retiring multiple helis)
Fixed: OrbitStrafe rockets fired too high above target intermittently
  • Fixed: Heli never entering strafe mode if constantly attacked
  • Fixed: OnEntityTakeDamage NRE message
- Fixed: Heli not firing rockets/strafing when Allow Flee option was set to false
- Added: Wave signals can now call multi heli profiles (new wave not called until all previous helis destroyed)
- Fixed: Heli fleeing when AllowFlee was set to false. New config options (NOTE: Sets global server ConVar)
- Added: Config option to change the damage percent received before helicopter flees a heavy attack
- Added: Config option to specify how many rockets fired during orbit strafe
- Added: Minimum & maximum variance config options for number of rockets fired during orbit strafe