AlphaLoot

AlphaLoot 3.1.33

  • Corrected a bug in the "Weapons">"Ammo" section
    Now weapons can spawn with an ammo amount dependent on your settings in the range from 0 to their serverside max capacity
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Reactions: Alex
  • Changed the inbuilt containerrefresh function to get rid of default lootspawns.
    That does exlude now any unwanted default loot stuff coming back for all containers.
  • Added an "excludeCustomLootSpawns" (default: True) switch to got an option to enable or disable the exclusion of CustomLootSpawns created objects.
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Reactions: MeatCircus and Alex
  • Preventing caching of workshop skins when "includeWorkShopSkins" is disabled
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Reactions: Alex
  • Added Bradley loot to the available list
  • Do on console "al.containeradd bradley_crate"
  • Added item virgin-spawn functions to fill items with predefined resources (water, etc..) on loot population.
  • Trying to fix "StackOverflowException" by "PopulateHeliCrate"
  • Small correction of the latest update
  • Some fixes & improvements to the call&import of skins by the hook "OnSkinCacheUpdate" in use for SkinBox
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Reactions: Evaa and Alex
  • Added the NEW "crate_Elite" to the internal search list cause it's not detected on the defaults.
    Add it by "al.containeradd crate_elite"
  • Probable fix for "Exception while calling NextTick" with having "enableHeliLoadOut" set to true.