AlphaLoot

AlphaLoot 3.1.33

Removed debug text
Updated for pool changes
Revert because I am an idiot
This is for the coming Rust update. Do not update prior

Pool changes per Rust update
  • Like
Reactions: Mr.Kingpin
Fix NRE for condition on prisoner hood
Fixed item updater NRE when using simple profiles
Fix OnCorpsePopulate NRE on certain NPCs
Fixed possibility of loot failing to spawn on NPCs
This update requires editor version 2.0.18

Added support for the new required loadout field for NPCs. This was added this month and only allows definitions to spawn if the NPC is equipped with the specified loadout. However, this is currently broken on Rusts end and will spawn definitions for what ever loadout the last NPC to spawn has.

Auto-updater now copies a whole advanced definition if the item is in a node with a depth of 0. When new items are added in their own definition such as minigun and flamethrower the whole definition will be copied to your loot table so any additional items are copied with it (in this case ammo for the new weapons).

** Note **
If you have either manually or automatically updated your profiles to include the minigun the scientistnpc_heavy profile will be incorrect. Here is what it should be if you are so inclined
1712556774642.png
Fixed item updater not adding items when the item is in its own definition with other items
  • Like
Reactions: NedFlanders
Added config option "Don't apply random workshop skins to the following items (shortnames)"
This does not affect skins set via the "al.skins" console command, if you don't want those skins to apply just remove them using the same command