UpLiftEd

UpLiftEd 1.2.6

Updated for hook deprecation
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Reactions: Gauthier
Fixed compile error
Switched lift to roofless type as that is the only lift variant with working textures
  • Added damage modifier for the doors (garagedoors)

    DoorDestructionKillsLiftCabin
    is default true
    This option does "softkill" the lift if even one garagedoor is destroyed.
    The "softkill" does remove the cabin, any non-buildingparts, and leaves the blunt metal.

  • Replaced any old (now unsupported) colornames in the defaults with their associated hex values
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Reactions: Mimmo and YGBHawk
  • Modified build-restriction checks to allow under all cases to wrap any building around
    f917b410d50bd271ea65559780f888b9.png
  • Critical fix for left over "invisible walls" after cancelling the placment of a new lift
  • Gave the lift creation panel a minimum width to get an always full visible resources list:
    c195f7a933ff4c8900f625a49db5bd1c.png
  • Adjusted the cabin floorletters displaying to use plain letters on cases with builds greater than floor 20.
  • Adjusted also for those cases the placement CUI. The CUI width does now resize automatically to be able t read and click all floor selection options.
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Reactions: Mimmo
  • Added the functionality to build-up fully above a lift installation.
    11eb47faa296a243fdafe811c5ffec3b.png