string SB_CanUseSkinBox(BasePlayer player)
string SB_CanAcceptItem(BasePlayer player, Item item)
string SB_CanReskinItem(BasePlayer player, Item item, ulong newSkinID)
string SB_CanReskinDeployable(BasePlayer player, BaseEntity targetEntity, ItemDefinition targetItemDefintion)
string SB_CanReskinDeployableWith(BasePlayer player, BaseEntity targetEntity, ItemDefinition targetItemDefintion, ulong newSkinID)