Rewrite of major components of SkinPerks
Temporally disabled the following (will be re-enabled in following update):
Dodge perk
Custom permissions for perks
New GUI interface to edit and create perks for items
/sp open this up
Red key card is to go back a screen
Blue key cards are generally an action (Remove all perks) or additional screens
Click on the note and edit the text inside to change the perk
Removal of
Old manual /sp commands (/sp gather, etc)
Tiers (they were mostly unused and generally used to make applying perks easier, but because of the change in how perks are applied there is no longer a need). But let me know if you would like it added back in future additions.
Individual damage perks (players, animals, entities, etc) will be replaced with being able to individually customized what objects they will affect
Upcoming features
Option to use the item with highest perk, this will allow the use of the additional perks on clothing (gather perk on clothing)
Custom icons for notes to better reflect the perk they represent)