Clans REBORN

Clans REBORN 3.0.39

  • TeamUI got not cleared after a clan leave/kick
  • Fix for Clan-TeamUI playername issues.
  • Some Fixes to recent reported issues.
  • Fixes for the new functions.
    A clan-membership does disable any "Team"-commands/buttons;
    The common behaviour should then be: The clan gets displayed as team;
    Leaving a clan does enable the team functions again for a player;

    The overall "useRelationshipManager" function does disable also the former clanRadar;
    The Team-functions (display, etc) should now also work again on join, leaves, kicks, deaths, etc...
    This needs to be proofed now :p
989429c249e2915e2711c59263325114.png

Try it out, there's no risk > useRelationshipManager: true
Needs also maxTeamSize > 0
  • Updated the IPlayer processing with covalanve from a super-slow Find-method to the correct one. This should resolve any load-time issues.
  • Added a clan-tag indexing to hold any original casesensitive name by a lowercase key.
    This does ease up the usage for chatcommands and also the complete administrative functions.
  • Added a player validation check the loading process:
    > When in covalence an User-ID does either not exist, or the id exists but the name is empty, it get excluded from the load-in (= kick^^)
    > This is needed to prevent (on veryrare-cases) to have "ghost-players" inside a clan.
Added 2 new adminstrative consolecommands:
  • clans.changeowner | changes the owner to another member
  • clans.playerjoin | joins a player into a clan
  • Fixed bugged Ally-request-cancel