StacksExtended

StacksExtended 2.0.16

Added some null checks and shuffled around CanMoveItem to attempt NRE fix
Pre-patch for the next Rust update. DO NOT UPDATE UNTIL RUST HAS UPDATED!
Updated for hook deprecation
Added config option "ExcludedSkins" in which you add skin IDs of items this plugin shouldn't manage
  • Mandatory update!
    Due to changes in the game code during the last major update, the code used by the plugin resulted in longer loading times during startup.
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Reactions: MalS
  • Removed "enableExtendedStackMove" from the options and removed any related functionality
    The game does from now on support a native stack movement over stacks of 65k.
Uups...Removed left over debug data from last version :rolleyes:
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Reactions: Gen. Sriracha
Built in hard-wired check to prevent any older configs from running into "OnEntityBuilt" errors.
This does not remove the fault (of former type StorageContainer) entries, which are causing that issue.
  • Fixed Stacking & Splitting of skinned items.
  • Re-added features for stacking and un-stacking of skinned objects.