SkinBox

SkinBox 2.2.16

  • Some fixes & improvements to the call&export of skins by the hook "OnSkinCacheUpdate" in use for AlphaLoot
  • Changed the used box-panel to support now the new bigger 6x6 loot-panel.
    This way it can hold now at max 36 items.
  • Did some code cleanup from former updates/debug-stuff i did forgot
  • Added by request a limiter for approved skins to be loaded in.
    approvedSkinsLimit > by default "-1" (means limiter is inactive)
    Setting it to 1 (and above) does limit the load in of approved skins
  • added back the console function "skinbox.open" to let manual keybinds work ( @Viper )
  • added some more access checking options
    > accessOverrideAuthLevel (to open the box)
    > cooldownOverrideAuthLevel ( for the cooldown override)
    These are meant to have either "IsAmin" flag or the needed defined authLevel ( @Krazy_ )
  • Added new command to add complete steam skin collections.
    This needs to work a defined Steam-Api-Key in your SkinBox config (known from plugins like SteamChecks)

    => skinbox.addcollection
    => Example: skinbox.addcollection 659627304
Example Result:
Screenshot_32.png
  • Patchfix
  • Like
Reactions: Razera
  • Fixed costExcludeAdmins to work correct on all checks
  • Added a config option by list to provide fast and easy missing item/workshopnames needed to use the skinbox.addskin command
  • The left side is always the game-item-shortname, the right side is the WorkShop-name of those items.
Current default example:
Code:
  "AvailableSkins": {
    "MissingSkinNames": {
      "bandana": "Bandana",
      "chair": "Chair",
      "rug": "Rug",
      "rug.bear": "Bearskin Rug",
      "table": "Table"
    },
  • Like
Reactions: Loonie2013