Optimized the pagination to fit more the page limits;
Does also cut off pages were only 2 items where shown
Did optimize the by "useWebskinsRankedByTrend" used loading process;
This can now also be trimmed by "usedThreadsGetRanked", in case of you need it faster loaded.
Thats mainly needed on using higher "maxPagesShown" values, cause this will maximize the final loading time.
Implemented a Skin-validation for all manual added skins inside the plugin config to fight the recent game-changes on workshop-processing.
This prevents the client from trying to load invalid or recently removed skins from the workshop, which can mainly break the whole download functions on the steam-client.
Extended the playerbased "skinbox.open" console command also to server-side.
"skinbox.open <steamid>" can be used by NPC actions for example to manage the accessibility of the box by such needs
> The command needs to be run by a console call or programmatically by another plugin.
Cleaned up plugin to fullfil compiler compatibility
Removed "The skin cache actually gets created. Please try later." check/warning cause not more needed due to the recent speed up of filling the cache with random skins.