Don't save data when the server saves if existing data has not been loaded yet
Fixed public cameras that are placed on a building block being registered as private when reloading the plugin
Fixed item ID for cameras
Changed inventory strip method to eliminate entity leak
Fix for recently exposed fields by Oxide
Added config option to disable cycling through cameras
Fixed NRE when removing camera that has no terminal link Fixed cameras that have no terminal link not being removed when plugin is unloaded
Changed camera name string in the overlay
Updated for RustNET v0.1.05 Added public placement/access system for public terminals so users with permission can create a network of cameras anywhere in the world