PilotEject

PilotEject 3.1.11

  • Fixed console command (again)
  • Added some more notifications in regards to this event (configurable option to send a chat message when a broken heli is inbound)
  • Some other small changes and cleanup
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Reactions: Pur3x
  • I have completely fixed the ground detection, thus killing the issue that caused the pilots to stop mid air (hopefully anyway ;) )
if you have any issues with this update please report it ASAP to the support section
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Reactions: Diesel_42o
  • Fix for the console command that calls a helicopter that will malfunction
  • As requested, an extra command has been added for calling a broken helicopter via console
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Reactions: Jason114w
  • Added a setting so that you can set a minimum spawn height when the pilot spawns in the air (this will help with players not being able to find the pilot because he spawned too close to the ground)
This update has not been tested thoroughly, if you find any issues, please report it to the support section ASAP
  • New config option to set how long the pilot will stay wounded for
Please note: this feature is untested. If you experience any issues, please report them to the support section ASAP and feel free to revert back to one of the previous versions if needed
  • Added a system for saving items skins when you do /setpilotinventory
This update will require you to reset your datafile to use the latest data. You can do this simply by typing /setpilotinventory again
  • Improvements in ground detection (this may fix some issues where the pilot would go wounded mid air)
  • The wounded heli pilot will now stay wounded until a player / animal kills him
  • The plugin will send a console message when a helicopter is doomed to malfunction and will show in how many seconds it is going to malfunction in
Please note: This update has not been thoroughly tested. If you find any issues, please report them ASAP
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Reactions: DeadLaugh
  • Small fixes and updates to help consistency of pilot parachuting