NoDetect v1.0.9
Code Cleanup & Refactoring
Stable Patch Loading&Unloading
Full Gen2 animal Detection Supression
Provoked aggro logic added for Animals Gen1, Gen2 & scientists - includes 4 new config lines
"AllowAggroGen1Animals": true,
"AllowAggroGen2Animals": true,
"AllowAggroBradley": true,
"AllowAggroAttackHeli": true,
"AllowAggroScientists": true,
if this is all true and player have permissions - the attacked npc will fight back but only the attacked one
if this is all false and player have permissions - the attacked npc will not fight back at all
Temp permissions auto-revoke on attack (animals, SAMs, hostile, heli, traps etc)
New config: BlockAnimalVsAnimal, BlockHeliVsScientist - prevents animals from attacking each other - prevents heli to target custom npcs
Improved support for scientist variants & custom NPCs - BetterNPC Support and NPCSpawn
New permissions: temp.nohostile, permanent.nocommandallnpc and more