NoDetect

NoDetect 1.0.9

NoDetect v1.0.9

Code Cleanup & Refactoring


Stable Patch Loading&Unloading

Full Gen2 animal Detection Supression

Provoked aggro logic added for Animals Gen1, Gen2 & scientists - includes 4 new config lines

"AllowAggroGen1Animals": true,
"AllowAggroGen2Animals": true,
"AllowAggroBradley": true,
"AllowAggroAttackHeli": true,
"AllowAggroScientists": true,

if this is all true and player have permissions - the attacked npc will fight back but only the attacked one

if this is all false and player have permissions - the attacked npc will not fight back at all



Temp permissions auto-revoke on attack (animals, SAMs, hostile, heli, traps etc)

New config: BlockAnimalVsAnimal, BlockHeliVsScientist - prevents animals from attacking each other - prevents heli to target custom npcs

Improved support for scientist variants & custom NPCs - BetterNPC Support and NPCSpawn

New permissions: temp.nohostile, permanent.nocommandallnpc and more
Version 1.0.8

Updated Bradley Logic - Bradley will aggro players with permission if the player attacks bradley
aggro will last for 30 seconds or refresh if player keeps attacking Bradley

Updated AttackHeli Logic - AttackHeli will aggro players with permission if the player attacks AttackHeli
aggro will last for 30 seconds or refresh if player keeps attacking AttackHeli

Updated Hostile Logic

Added - TinCanAlarm - With new permission players will not trigger the TinCan alarms

Added - HBHFSensor - With new permission players will not trigger the HBHFSensors