NoDetect

NoDetect 1.0.9

NoDetect Plugin​

NoDetect grants players immunity from detection, targeting, and aggression by various Rust NPCs and defense systems. Whether sneaking past turrets or roaming freely through hostile zones, players with the right permissions can move undetected across the map.

Supports scientists, animals, turrets, traps, SAMs, Bradley, patrol helicopters, sensors & more
️ Fully permission-based — per-entity, per-player, and optionally command-toggled
⚙️ Harmony patch integration for tin can alarm stealth
Includes chat commands for toggling scientist/animal immunity
Seamless integration with BetterNPC, AIBrains, and vehicle logic

Ideal for PvE, RP, PvP events, VIP roles, or stealth gameplay mechanics.


✅ Features​

NPC & Defense Stealth​

Players can become immune to:

  • Scientists (including BetterNPCs)
  • Animals
  • Bradley APC
  • Patrol Helicopter
  • Turrets (Auto, Shotgun, Flame)
  • Landmines & Beartraps
  • HBHF Sensors
  • Tin Can Alarms (via Harmony)
  • SAM Sites
Granular permission support allows server owners to mix and match exactly which threats a player can bypass.


Command Toggle System​

Players with the appropriate permissions can toggle detection immunity for scientists and animals:

  • /startscientist
    Activates stealth mode for scientists
  • /stopscientist
    Re-enables scientist aggression
  • /startanimal
    Prevents animals from attacking
  • /stopanimal
    Turns animal aggression back on
Players with nodetect.nocommand* permissions don’t need to use commands — immunity is always on.


Smart Detection Suppression​

  • BetterNPC support includes sensory override (OnNpcTargetSense) for full aggro blocking
  • Built-in memory/cooldown tracking for NPCs recently attacked by a player
  • Advanced SAM detection bypass for vehicles: checks all mount points and passengers for permission
  • Patrol Helicopter & Bradley logic includes timed aggro and passive decay

Permissions​

PermissionDescription
nodetect.samsPrevents detection by SAM sites
nodetect.turretsImmune to Auto Turrets
nodetect.flameturretImmune to Flame Turrets
nodetect.shotguntrapImmune to Shotgun Traps
nodetect.beartrapImmune to Beartraps
nodetect.minesImmune to Landmines
nodetect.animalsEnables animal protection and /startanimal
nodetect.nocommandanimalsAnimals always ignore player without needing /startanimal
nodetect.scientistsEnables scientist protection and /startscientist
nodetect.nocommandscientistsScientists always ignore player without needing /startscientist
nodetect.nocommandallnpcUniversal NPC immunity — blocks all aggro
nodetect.nodetectbetternpcSuppresses detection from BetterNPC logic
nodetect.nohostilePlayer is never marked hostile after PvP
nodetect.bradleyBradley APC will not target the player
nodetect.heliPatrol Helicopter will not target the player
nodetect.HBHFsensorHBHF Sensor will not detect the player
nodetect.tincanalarmTin Can Alarms ignore the player


Commands​

CommandDescription
/startscientistActivate scientist stealth (requires nodetect.scientists)
/stopscientistDisable scientist stealth
/startanimalActivate animal stealth (requires nodetect.animals)
/stopanimalDisable animal stealth


Setup Instructions​

  1. Place NoDetect.cs into your oxide/plugins folder
  2. Reload the plugin: /oxide.reload NoDetect
  3. Assign permissions to players or groups as needed
  4. Customize behavior using commands or automatic modes

Plugin by Duff​

Join the support, feedback, and update community:
https://discord.gg/2KBPH7hXb7


Information

Author
Duff
First release
Last update
Rating
0.00 star(s) 0 ratings

Latest Release v1.0.9

Released
Aug 2, 2025 at 1:49 AM
Rating
0.00 star(s) 0 ratings


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NoDetect by Duff
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