HeliCommander

HeliCommander 0.3.28

Fix for recent field exposure by Oxide
Temporarily disabled spotlight toggle until I can see if there is another way to manage it (previous method removed by FP)
Fixed unable to dismount helicopter
Fixed TP block
Another attempt at removing sound after death
Blocked TP commands for players or targets in helicopters
Another attempt at solving the continual sound after death issue
You can no longer shoot the helicopter with the turrets
Fixed damage dealt by turrets to players not working correctly
Improved accuracy of turret aiming, bullet fire is now very close to crosshair point
Added config option to eject non-friendly players when entering the pilot seat
Added another button to lock yaw when looking (left and right rotation) to make it easier to aim turrets
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Reactions: iDeath91
Fixed ejecting passengers destroying the helicopter
Fixed multiple spawning of helicopter debris
Added permission helicommander.passenger to allow people to enter helicopters but not fly them
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Reactions: Viper
Added 2 API methods for other plugins to use
Added the autospawner system from CarCommander
Added config options regarding the autospawner
Added config option for spawn cooldown

Removed permission ' helicommander.admin '
Added permission ' helicommander.canspawn ' which is now required to spawn via the chat command. This command now uses the cooldown system
Added permission ' helicommander.ignorecooldown ' to ignore spawn cooldowns
Added starting health and damage modifiers to config
Fix for Rust update