This is for the coming Rust update. Do not update prior
Updated for pool changes
Revert because I am an idiot
This is for the coming Rust update. Do not update prior Pool changes per Rust update
Revert because Facepunch
Disable weapon rigidbodies on spawn
Fixed for Rust update
This is for the coming Rust update. Do not update prior to the game update!
Added API method isEventPlayer(BasePlayer) Do global isEventPlayer check before allowing players in to the firing range