Major code-overhaul across the whole plugin;
Got rid of unneeded calculations or replaced them to a centralized position
Improved performance especially for any turret hooks on FlameTurret and GunTrap;
These cannot save users by internal lists (like the AutoTurret) and need therefore to re-check the targets on each turret-tick;
This uses now a smart caching method to prevent the same repeating Clan/Friends-status checks on the same turret while the player is still in range of.
Multiple times tested, but can still have a few|new non-critical bugs.
Tweaked the performance (= consumed plugintime) for the per-player based cupboard authorization checks. For any who knows how to compare before and after:plz note the current runtime and plugintime, let it run the same time, and take then note of the plugintime again.