- The way the TC being handled is checked has been changed. How does TC detection work? Now it will first try to get the building block that is under the player who is interacting. Once the block is found it gets the Building that the block is connected to. In case of error it will use the previous method where it got the Building by the construction zone.
In this way I hope to fix the problems that sometimes occurred in multi-TC constructions where the constructions linked to the secondary TC were not improved since the main TC was always obtained. Therefore it was necessary to move the external TCs a little further away so that the range of the first TC did not overlap.
I hope I have explained myself well and that it works better now.
- A new configuration option has been added to allow saving items back to the TC.
"Allow items in TC inventory": {
"gunpowder": false,
"sulfur": false,
"sulfur.ore": false,
"explosives": false,
"diesel_barrel": false,
"cctv.camera": true,
"targeting.computer": true
}