RustTanic

RustTanic 2.0.9

This plugin now requires CustomNPC for NPC spawning

Plugin has been re-written
The config has changed. Your old config will be replaced when you load the plugin
Better iceberg detection
Better pathing to icebergs
Ship starts outside the map now and travels down a imaginary line that goes from the iceberg to the center of the map so it should never have any issues
Pathing detects terrain and oilrigs or anything with a prevent building volume and adjusts to suit
Had the remove the rotating light option because you can't parent them to things anymore
Added a bunch more customization
All the effects are toggle-able
The sinking stage timers are adjustable
Bunch of options regarding the NPCs that are already on the ship
Bunch of options regarding the loot containers already on the ship
See overview for more information
Fixed for the coming Rust update
- Changed default config value of Marker radius from 20 to 1. it was huge. if you want to use this new value, just change it in config. or you can also delete config and reload plugin.
- Fixed Iceberg checks when icebergs are clustered together.
- Fixed Iceberg checks for Tool Cupboards on iceberg and when another iceberg in same cluster doesn't have one and config is set to not allow Rustanic to collide with those icebergs.
- Fixed Iceberg checks for Buildings on iceberg and when another iceberg in same cluster doesn't have one and config is set to not allow Rustanic to collide with those icebergs.
- Eased the timing a little on explosions when approaching iceberg and the big explosion as well. hope to help a little FPS for some players.
  • Added config variable for horn interval
  • Added language file
  • Fixed hackable crate timers
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  • Added config option to disable some of the more intensive extra effects
  • Improved placement detection when trying to spawn iceberg crates (should no-longer spawn on the ship or on top of themselves / NPCs)
For the next update I will be working on improving the way the loot tables are handled
  • (hopefully) fixed issue where NPCs could be dragged off the iceberg with the cargo ship
  • Added configuration option for setting the iceberg NPC names