PVPHeatMap

PVPHeatMap 1.0.5

Updated for pool changes
Revert because I am an idiot
This is for the coming Rust update. Do not update prior

Pool changes per Rust update
Updated to make use of the Chaos extension for faster UI
If you are saving event data between restarts wipe your data file prior to updating

Fixed a bug with event time persistency
Large improvement in heat map image segment generation speed by making some variables local to the job (~3.5x faster)
Fixed negative intensity values applying color to the heat overlay