NPC Taxi

NPC Taxi 0.1.21

Fixed for Rust update
Updated for mounting issue. Someone let me know if this is working because I can't test it myself right now
  • Like
Reactions: muriko28
Updated NPC prefab path
Fixed for the coming Rust update
This is for the coming Rust update. Do NOT update prior to the game update

Fixed for Rust update
Removed debris layer from sensors as new bushes are on that layer which makes it hard for the driver to navigate
Fixed for Rust update
Disable client swap seat button while in a taxi
Added config option "Setup and allow taxi's to be called via telephones (disables chat command)". You may need to increase your wait time as some phones are quite far away from where a taxi can pickup
Null check scientist in OnTurretTarget hook?
Fixed refund only giving back scrap instead of the set currency
Slightly increased sensor cast radius
Slightly increased sensor cast distance at lower speeds
Rotate sensor pitch towards next checkpoint for better detection on surface angle changes
If the 3 forward sensors all register hits and only 1 diagonal sensor registers then use the diagonal avoidance delta
Fixed auto-stop and reverse on collision proximity when all 3 forward sensors register a hit
  • Like
Reactions: Paul Strand
This update requires a updated version of the extension! It is located at the same URL as listed on the overview. You will need to restart your server after updating the extension

Support for road prefabs
Reduced cost map blur size so the center of roads always have a cost of 0
Support for Clans and Friends as passengers
Support for ServerRewards and Economics as payment type
Clamp vehicle tier and set default config value
Adjust maximum slope angle dependent on tier of components in the engine so low tier vehicles dont try driving up steep hills they wont make it up