Monument Bradley

Monument Bradley 1.5.3

Fixed ifstuck being called and tossing Bradley when not stuck.
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Reactions: TeeJayAwreka
Added stuck check. if bradley gets stuck on something he will tp to the next point in his path.
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Path changed to default paths.
Added Stop positions to default paths.
Added more default paths.
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TrainYard And Airfield Path updates Thanks FastBurst...
Fixed harbor pathing.
Moves lockedcrate out the way if he runs into one.
Attempt truePVE base damage fix.
Health
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Reactions: G_Sapling
Bradly road ring path fix losing path and running off.
Fixed Health Not setting correctly maybe.
Delete old config. RingRoad Support added

If you have custom paths you will need to delete them as well or you can create a temp path then delete the temp path to get it to update the datafile with the new values.

NewConfig
Code:
{
  "Monuments to add bradley to": {
    "Button": "USE",
    "MonumentWithBradley": {
      "Airfield": {
        "spawn": false,
        "Health": 1000.0,
        "RespawnMinutes": 30,
        "Can_Kill_NPC": false
      },
      "WaterTreatment": {
        "spawn": false,
        "Health": 1000.0,
        "RespawnMinutes": 30,
        "Can_Kill_NPC": false
      },
      "Trainyard": {
        "spawn": false,
        "Health": 1000.0,
        "RespawnMinutes": 30,
        "Can_Kill_NPC": false
      },
      "Powerplant": {
        "spawn": false,
        "Health": 1000.0,
        "RespawnMinutes": 30,
        "Can_Kill_NPC": false
      },
      "Harbor_B": {
        "spawn": false,
        "Health": 1000.0,
        "RespawnMinutes": 30,
        "Can_Kill_NPC": false
      }
    }
  },
  "Roads to add bradley to": {
    "RingRoadSettings": [
      {
        "RingRoadEnabled": true,
        "RespawnMin": 30,
        "Can_Kill_NPC": false,
        "moveForceMax_250_To_2000": 650.0,
        "Health": 1000.0,
        "CanStop": true,
        "FireRocketAtPlayerBase": false,
        "DestroyBuildingBlocks": false
      }
    ]
  },
  "Version": {
    "Major": 1,
    "Minor": 2,
    "Patch": 0
  }
}
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