Entity Inspector

Entity Inspector 2.3.0

Added authorized users to GUI window when inspecting tool cupboards.
Added usernames to inspect window if the entity has player ownership
1779212067073.png
- Bug Fixes
- Added SkinID to entity inspection window (if a skin is applied)
Fixed non-responsive buttons if you are using the GUI on Oxide based frameworks. Should work on both Oxide and Carbon fine now. Please report any issues.
**BACK UP YOUR CONFIG AND DELETE IT BEFORE UPDATING**


New GUI window - Type /inspectent while looking at an entity to open a visual panel with all details
Favorites system - Save important entities to quickly find them later
History tracking - Automatically remembers recently inspected entities
Configurable commands - Change the inspect command (/inspectent) and favorites command (/entityfav) in config
GUI toggle - Enable/disable the GUI menu in config (falls back to chat output if disabled)
Teleport to entities - TP button lets you teleport directly to saved favorites or history items (useful if you don't change maps often)
Pagination - Entity details split across pages so nothing gets cut off on complex entities
Persistent storage - Favorites are saved and persist across server restarts

~Happy Inspecting~
- Made biome info smarter: if the server can’t provide it (like right after boot), you’ll now see “Unavailable” instead of an error.
- Smoothed out energy readings from electrical entities so they stay stable even if Rust changes those internals.
- Improved performance of hidden data lookups, reducing occasional log spam while keeping all existing features.
- Minor bug fixes and added some null checks.
added guest code output to chat.