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Custom Cargo Ship Tiers
2.1.3
- Increase the rotation and movement speed for loot crates and portals in the cargo ship editor. They were too slow and took forever to move around.
- Call UpdateHeight at a higher frequency (prevents the ship from veering away from the water's surface level)
- Remove the parachute for supply drops and allow immediate access to their loot.
- Validate whether or not automated spawn is enabled before scheduling new cargo ship respawns.
- Continuously monitor the cargo ship's position to prevent it from deviating from the water's surface level.
If you happen to encounter any issues, consider opening a thread in the discussion tab or reaching out to me directly on Discord
- Evaluate PVE rulesets only after confirming the presence of a summoner for the target cargo ship.
- Validate the player before checking for telekinesis usage.
- Introduced new PVE mechanics, which can be explored in detail in the documentation here.
- Added support for Clans, ClansReborn, and Friends plugins as part of the new PVE implementation.
- Introduced customizable hack duration for hackable locked crates for each tier individually.
- Improved loot spawning by preventing more than one crate from spawning at the same spawn point throughout all loot rounds.
- Potential fix for NullReferenceException at OnCollectiblePickup and CanLootEntity.
- Refactored and cleaned up some of the codebase.
- Updated the documentation to reflect the latest changes and features.
Thanks to @Ac3 for their assistance with testing.
- Updated portal spawning logic to prevent dungeons spawning, which was responsible for the collapse of portals after the dungeon's lifetime had ended.
- Addressed an issue preventing team members from accessing summoner portals.
- Addressed various issues with scientists spawning.
- Improved permission construction for multi-word tiers with spacing.
- Improved currency validation. Disable invalid currencies instead of the entire summon profile.
Thanks to @Ac3 for their assistance with testing.
- Resolved an issue where the
cargo.call command failed to recognize given player ID, resulting in personal ships not being summoned.