CompoundTeleport

CompoundTeleport 2.0.17

Allow plugin to still run when no outpost or bandit are on the map if there are custom spawn spawnpoints setup in the config
Added ability to designate custom spawn locations
Commands are registered for these points using the name specified in the config
ex. "The name of this area": "Lighthouse" creates the command /lighthouse

Example config
JSON:
"Custom Spawn Points": [
    {
      "The name of this area": "Lighthouse",
      "Is this area enabled?": true,
      "Allow teleporting to this area": true,
      "Allow respawning at this area": true,
      "World position": {
        "x": 659.0,
        "y": 24.86,
        "z": 536.0
      },
      "Radius of points generated": 50.0,
      "Names of potential raycast target valid for points": [
        "road",
        "carpark",
        "pavement",
        "walkway"
      ]
    },
    {
      "The name of this area": "Bunker",
      "Is this area enabled?": true,
      "Allow teleporting to this area": true,
      "Allow respawning at this area": true,
      "World position": {
        "x": -598.0,
        "y": 13.8,
        "z": -460.0
      },
      "Radius of points generated": 50.0,
      "Names of potential raycast target valid for points": [
        "road",
        "carpark",
        "pavement",
        "walkway"
      ]
    }
  ],
Fixed for Rust update
This is for the coming Rust update. Do not update prior to the game update
Fixed for Rust update
Spherecast spawn points to reduce chance they generate in tight spaces
Remove player from triggers on TP (possible solution for some players being stuck parented to cargoship? unsure, couldn't reproduce)
Fixed for Rust update
Pre-patched for the coming Rust update
!! DO NOT UPLOAD TO YOUR SERVER UNTIL THE NEXT RUST UPDATE (6 - August) !!
Pre-patched for coming Rust update