Ignore items that no longer exist in the game
Fixed some tooltips
Renamed 'Maximum items to spawn' to 'Item spawn amount limit' as some people were confused
Updated TextMeshPro for changes regarding input fields and decimal numbers, input fields will now accept the correct decimal point alternative for the country the user is in (ex. , instead of . for decimal point, etc)
Parse definition node probability with invariant culture
Added Left/Right/Up/Down arrows as alternatives to move the node window around
Added + and - keys on the keypad as alternatives to zoom the node window in and out
Added error logging, dumped to editor_log.txt in the root install folder
Changed scroll view movement type to clamped from elastic so it can't move outside of its bounds
Fixed removing a item double pooling the button when the node is rebuilt resulting in the possibility that that button will be re-pooled when rebuilding other item nodes
Added a button to the top left corner of the scroll view to reset its position